KSP is a great game by its self. How ever there is room for add-ons. Before we can begin our mission we need to decide which mods we are going to use. Unfortunately many add-ons are still in beta. So we are going to have try outs!
Mechjeb2: Pass:Mechjeb is our friend. We are going to use Mechjeb every chance we get
Enhanced NAV ball: Pass: An add-on that needed to be made, very useful
Procedural Fairings: Pass: Integral parts in many ship designs used at the Space Academy
Deadly Reentry: Pass: Burning up in reentry. They worry about that in the movies right? Good so will we
Crew manifest: Pass: Everything you ever wanted to do with your crew and more
Haystack: Pass: Very Usefull
Tac Fuel Balancer: Pass: Deemed useful
Chatterer: Pass: HA!-larious
KAS: Pass: You gotta have KAS
Kethane: Pass: Mining for fuel on distant planets? Yes Please!
Alarm clock: Pass: Can't be late
Remote Tech2: Pass: The President is always aware of line of site
Lazor System: Pass: Loaded with useful features and Fire the freaking Lazor!
Scan Sat: Pass: A reason to put up satellite
Quantum Struts: Trial: Integral parts in many ship designs used at the Space Academy. Needs to be updated. Currently causing ships to blow up
Quantum Struts: Trial: Integral parts in many ship designs used at the Space Academy. Needs to be updated. Currently causing ships to blow up
Protractor: Trial: Maybe be unnecessary because of mecjeb and lazor functions
Biofuel: Trial: Needs to be updated
ION Cross Life Support: Trial: Needs to be updated
Biofuel: Trial: Needs to be updated
ION Cross Life Support: Trial: Needs to be updated
No comments:
Post a Comment