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Greetings Cadets! Welcome to Space Academy! Playing Kerbal Space Program!

Friday, January 10, 2014

Add-on Try Outs!


KSP is a great game by its self. How ever there is room for add-ons. Before we can begin our mission we need to decide which mods we are going to use. Unfortunately many add-ons are still in beta. So we are going to have try outs!

Mechjeb2: Pass:Mechjeb is our friend. We are going to use Mechjeb every chance we get

Enhanced NAV ball: Pass: An add-on that needed to be made, very useful

Procedural Fairings: Pass: Integral parts in many ship designs used at the Space Academy

Deadly Reentry: Pass: Burning up in reentry. They worry about that in the movies right? Good so will we

Crew manifest: Pass: Everything you ever wanted to do with your crew and more

Haystack: Pass: Very Usefull

Tac Fuel Balancer: Pass: Deemed useful

Chatterer: Pass: HA!-larious 

KAS: Pass: You gotta have KAS

Kethane: Pass: Mining for fuel on distant planets? Yes Please!

Alarm clock: Pass: Can't be late

Remote Tech2: Pass: The President is always aware of line of site

Lazor System: Pass: Loaded with useful features and Fire the freaking Lazor!

Scan Sat: Pass: A reason to put up satellite

Quantum Struts: Trial: Integral parts in many ship designs used at the Space Academy. Needs to be updated. Currently causing ships to blow up

Protractor: Trial: Maybe be unnecessary because of mecjeb and lazor functions

Biofuel: Trial: Needs to be updated 

ION Cross Life Support: Trial: Needs to be updated


Get add-ons @ Kerbal Spaceport and KSP Forum

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